| ISBN: 1584503572
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description |
Detailed performance of DirectX9 shading hardware was carried out to
check the influence of different fragment and texture operations in
the fragment processing pipeline of the most common GPU
architectures. A special written standalone testing program was
developed that allows to measure arbitrary pixel shading programs
concerning their performance impact on the rendering time. A
detailed look at different assembly level operations in these shader
programs and diverse texture formats and texture operations was
carried out on diverse DirectX9 pixel shader 2.0 compatible cards
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publisher |
University of Stuttgart : Collaborative Research Center SFB 627
(Nexus: World Models for Mobile Context-Based
Systems)
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| Charles River Media
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type |
Text
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| Article in Book
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source |
In: Wolfgang Engel (ed.): ShaderX3, pp. 100-120
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contributor |
Institut für Visualisierung und Interaktive
Systeme
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subject |
Picture/Image Generation (CR I.3.3)
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| Programmable Graphics Hardware
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| GPU Performance
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| Pixel Shader
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| DirectX
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