[livres divers classés par sujet] [Informatique] [Algorithmique] [Programmation] [Mathématiques] [Hardware] [Robotique] [Langage] [Intelligence artificielle] [Réseaux]
[Bases de données] [Télécommunications] [Chimie] [Médecine] [Astronomie] [Astrophysique] [Films scientifiques] [Histoire] [Géographie] [Littérature]

In-Depth performance analysis of fragment and texture operations of programable DirectX9 graphics hardware

title In-Depth performance analysis of fragment and texture operations of programable DirectX9 graphics hardware
creator Diepstraten, Joachim
Eissele, Mike
date 2004-11
language eng
identifier  http://www.informatik.uni-stuttgart.de/cgi-bin/NCSTRL/NCSTRL_view.pl?id=INBOOK-2004-14&engl=1
ISBN: 1584503572
description Detailed performance of DirectX9 shading hardware was carried out to check the influence of different fragment and texture operations in the fragment processing pipeline of the most common GPU architectures. A special written standalone testing program was developed that allows to measure arbitrary pixel shading programs concerning their performance impact on the rendering time. A detailed look at different assembly level operations in these shader programs and diverse texture formats and texture operations was carried out on diverse DirectX9 pixel shader 2.0 compatible cards
publisher University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems)
Charles River Media
type Text
Article in Book
source In: Wolfgang Engel (ed.): ShaderX3, pp. 100-120
contributor Institut für Visualisierung und Interaktive Systeme
subject Picture/Image Generation (CR I.3.3)
Programmable Graphics Hardware
GPU Performance
Pixel Shader
DirectX